Deadlock Street Brawl
Understand the 4v4 Street Brawl format, shopping, and equal-start rounds.
Deadlock Street Brawl is the short 4v4 playlist Valve launched with Old Gods, New Blood and kept through City Never Sleeps. Each match is a best-of-five. Rounds last a couple of minutes. Everyone starts equal, there is no farming, and you pick from a random shop of three items each round, with Enhanced or Legendary rolls showing up sometimes. If a full Cursed Apple siege is too long for the night, this is the format. It will not teach you Walkers, Haunts, or The Broker. It will teach you gun fights, parries, and making a three-item kit work in a couple of minutes per round, including the occasional Enhanced or Legendary roll you should only take when it actually fits the hero you queued.

Best-of-five on a short clock
Official Old Gods copy calls Street Brawl a 4v4 battle over a best-of-five, with each round taking a couple of minutes. That is the whole timer. You do not last-hit Troopers for eight minutes. You do not rotate to Chinatown. You win a round, buy, and go again until one side has three round wins.
Because rounds are short, a single death is a round plan, not a respawn schedule. Play the life you queued. If you are using Street Brawl to practice a hero toward Ranked's 15 Standard wins, check whether the mode actually grants those wins in your current build. The client is the authority on win credit. For the long map, go back to How to Play and Patrons.
Three random items per round
Players choose from a random set of items and add three items each round. Enhanced or Legendary items can appear. That is the entire shop. There is no base visit, no Broker alley, and no Tough Crate detour. The skill is reading a three-card shop under a round clock and not greed-rolling a Legendary you cannot use.
Equal start means the first round is a coin-flip gunfight dressed as a shop. Later rounds snowball only through round wins and the items those wins bought. If your random shop is Spirit-heavy and you wanted guns, play the cards. Street Brawl is a tester for improvisation, which is why Valve pitched it next to the Patron overhaul as a different way to spend an evening in the playtest.
Equal resources, no farm
Each round, players start with equal resources. No farming. That sentence is the mode. Anyone who queues Street Brawl expecting a Cursed Apple farm lead will be confused for five rounds and then leave. Take the equal start as the point: the playlist is for mechanical duels and item reads, not for Hideout voting or Ranked calibration.
Party size and Ranked rules do not apply here the way they do in the Matchmaking Update's Ranked playlist. Street Brawl is its own queue. If you need ladder badges, read Ranked. If you still need an invite to launch the client at all, read Invite. The rest of this article stays on the 4v4 short format: equal starts, random three-item shops, and a best-of-five clock.
When Street Brawl is the right queue
Queue Street Brawl when you have twenty minutes, not eighty. The format is a mechanical tester: guns, parries, and a three-card shop. It will not teach Chinatown rotations, Bell Tower timing, or Patron siege. If your group of four wants a best-of-five without farming, this is the playlist Valve built in Old Gods and kept through City Never Sleeps. Bring four people who already know the gun, because the round clock will not wait for a zipline tutorial or a Haunt detour through Chinatown on the full Cursed Apple map with Walkers and Guardians still standing on that siege map.
Do not use it as a hidden Ranked ladder. Badges, calibration, and the 60-win gate live in the Matchmaking Update playlist. Do not use it as a substitute for Hideout voting; the six City Never Sleeps names still sit on the ballot regardless of which 4v4 you just won. If a round shop offers an Enhanced or Legendary you cannot build around, take the boring gun item and win the round. The next round starts equal again only in the sense of the round resource pool; items you already bought still walk forward. That snowball is why round one still matters.
Round two and three: how the shop snowballs
Round one is equal. Round two is not, because the items you bought walk forward. A bad Legendary greed in round one becomes a lost round two. Take the gun that works with your hero, then look for Enhanced rolls later. Best-of-five means a 2-0 lead is still two rounds of shop away from over; do not throw a life because the scoreboard looks safe.
Party chat should call the shop out loud: three cards, one pick each, no farming argument. If someone wants a Cursed Apple crate detour, they queued the wrong mode. After the match, if you needed Ranked points, you still need Standard wins. After the match, if you needed to vote on Nurse Harrow or Rat King, the Hideout ballot is still the place. Official format copy is the Old Gods page linked under Sources.